
Warden
Counter-build vs Sinclair
57%EASYavg WR vs team

Sinclair
57%Spirit BurstCC
WeaponSpiritVitality
Scout Enemy Items
Laning Phase
Early game items (T1-T2) to win your lane
4,800 souls
Spirit ShieldingT21,600
Survivability against burst damage
Spirit ResistShield
▼

Enchanter's EmblemT21,600
Survivability against burst damage
ShieldSpirit Resist
▼

Rapid RoundsT1800
Sustained gun damage

Extended MagazineT1800
Sustained gun damage
Mid Game
Core items (T2-T3) for team fights and objectives
9,600 soulsCounterspellT33,200
Survivability against burst damage
Spirit ResistShield
▼

Spirit ResilienceT33,200
Strong general-purpose item for this matchup
Spirit Resist
▼

Swift StrikerT21,600
Sustained gun damage

FleetfootT21,600FLEX
Mobility for repositioning
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls?
SpellbreakerT46,400
Reduces CC from Sinclair
Spirit ResistAnti-CC
▼

ColossusT46,400
Raw HP against burst and poke
HealthSpirit Resist
▼

Ethereal ShiftT46,400
Survivability against burst damage
Shield
▼

SilencerT46,400
Silence shuts down ability-dependent enemies
▼
Why This Build Works
This counter-build for Warden is optimized against Sinclair. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
Key counters needed: spirit resistshieldanti cchealth
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