Edgelock status
OKGenerated 2026-10-08 04:27 UTC · refreshes every few minutes. Overall reflects recommendation quality; the community DB is listed separately because recommendations run without it.
Data freshness
OKBundled snapshot2026-10-07 (1d old)
Last patch seen09-29-2026 (posted 2026-10-05)
Snapshot covers last patchyes
Hero / item data sourcelive / live
Heroes · items (live vs snapshot)40 · 156 vs 40 · 156
Post-patch health checkpassed — 0 critical, 0 warnings
- [info] Hero profiles: 40 profiled / 40 in roster (+3 kept for unreleased heroes)
- [info] Item tags: 156 tagged / 156 shopable recommendable
Live vs fallback data
OKLive analytics share100.0% (target >95%)
Heroes on live data40 / 40
Matchup win-rate feedup
Item win-rate feedup
One probe per playable hero using the same degradation rule as the recommender (a build is degraded when live matchup or item win-rate data is missing).
Share codes & snapshots
OKHero abbreviations40 unique
Code round-trip47 / 47 pass
- [info] Share codes: 40 hero abbreviations unique; 47 local codes round-trip (incl. DB-down path)
- [info] Share codes: upcoming heroes clash-free — Deadman Danny (hero_deadpack) → dea, Solomon (hero_chessmaster) → sol, Violet (hero_artist) → vio, Nurse Harrow (hero_nurse) → nur
- [info] Share snapshots: 156 item refs unique
Community database
DegradedCommunity DB: not configured
Votes, match outcomes and saved builds are paused. Recommendations, live analytics and share codes keep working without it.
Machine-readable: /api/status