
Viscous
Counter-build vs Abrams

Next buy
Lane phase (auto) · 0 souls spent
Shreds spirit resist on Abrams
When you perform a Light or Heavy Melee attack against a hero, deal extra spirit damage with the attack and reduce the target's Spirit Resist.
Counters come after this: Healbane in mid game.
They bought…
Tap an enemy, then what you saw — NEXT BUY and the build below both adapt.Select an enemy, then what you saw — both adapt.
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Select an item for what it does and who it counters.= data behind the pick · FLEX = swappable last slot.
Laning Phase
Early game items (T1-T2) to win your lane
4,000 souls
Shreds spirit resist on Abrams

Scales your spirit damage

Scales your spirit damage

Survivability against burst damage
Mid Game
Core items (T2-T3) for team fights and objectives
11,200 souls
Counters healing from Abrams

Shreds spirit resist on Abrams

Faster ability rotations

Mobility for repositioning
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls
Counters healing from Abrams

Counters healing from Abrams — Shreds armor and spirit resist on Abrams

Sustain for extended fights

Counters healing from Abrams
Why This Build Works
This counter-build for Viscous is optimized against Abrams. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
Abrams heals: this build cuts it with Healbane mid game, then Spirit Burn late game.
Community Builds
Community builds, item votes and win/loss feedback are coming soon — they need the community database, which isn't live yet.