
Victor
Counter-build vs Bebop

Next buy
Lane phase (auto) · 0 souls spent
Gives you sustained gun damage
+60% Bullet Velocity · +8% Weapon Damage
Counters come after this: Blood Tribute in mid game, Spellbreaker in late game.
They bought…
Tap an enemy, then what you saw — NEXT BUY and the build below both adapt.Select an enemy, then what you saw — both adapt.
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Select an item for what it does and who it counters.= data behind the pick · FLEX = swappable last slot.
Laning Phase
Early game items (T1-T2) to win your lane
4,000 souls
Gives you sustained gun damage

Gives you sustained gun damage

Raw HP against burst and poke

Shreds spirit resist on Bebop
Mid Game
Core items (T2-T3) for team fights and objectives
11,200 soulsReduces CC from Bebop

Shreds spirit resist on Bebop

Sustain for extended fights

Reduces CC from Bebop
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls
Sustain for extended fights — high win rate item on this hero

Shreds armor on Bebop
Spirit resist vs Bebop — Reduces CC from Bebop

Spirit resist vs Bebop — high win rate item on this hero
Why This Build Works
This counter-build for Victor is optimized against Bebop. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
Community Builds
Community builds, item votes and win/loss feedback are coming soon — they need the community database, which isn't live yet.