
The Doorman
Counter-build vs Rem

Next buy
Lane phase (auto) · 0 souls spent
Gives you spirit burst damage
Charges up over time with bonus spirit damage, causing abilities dealing more than 80 damage to deal additional damage.
Counters come after this: Enchanter's Emblem in mid game.
They bought…
Tap an enemy, then what you saw — NEXT BUY and the build below both adapt.Select an enemy, then what you saw — both adapt.
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Select an item for what it does and who it counters.= data behind the pick · FLEX = swappable last slot.
Laning Phase
Early game items (T1-T2) to win your lane
3,200 souls
Gives you spirit burst damage

Scales your spirit damage

Sustain for extended fights

Sustain for extended fights
Mid Game
Core items (T2-T3) for team fights and objectives
9,600 souls
Sustain for extended fights

Sustain for extended fights

Raw HP against burst and poke

Spirit resist vs Rem
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls
Spirit resist vs Rem — high win rate item on this hero

Sustain for extended fights — high win rate item on this hero

Sustain for extended fights

Scales your spirit damage — high win rate item on this hero
Why This Build Works
This counter-build for The Doorman is optimized against Rem. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
Community Builds
Community builds, item votes and win/loss feedback are coming soon — they need the community database, which isn't live yet.