
Sinclair
Counter-build vs Warden

Next buy
Lane phase (auto) · 0 souls spent
Shreds spirit resist on Warden
When an enemy takes spirit damage, they have their spirit resist reduced.
Counters come after this: Weapon Shielding in mid game, Indomitable in late game.
They bought…
Tap an enemy, then what you saw — NEXT BUY and the build below both adapt.Select an enemy, then what you saw — both adapt.
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Select an item for what it does and who it counters.= data behind the pick · FLEX = swappable last slot.
Laning Phase
Early game items (T1-T2) to win your lane
4,000 souls
Gives you spirit burst damage

Scales your spirit damage

Spirit resist vs spirit damage

Sustain for extended fights
Mid Game
Core items (T2-T3) for team fights and objectives
8,000 souls
Shreds spirit resist on Warden

Shreds spirit resist on Warden

Bullet resist vs Warden

Sustain for extended fights
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls
Sustain for extended fights — high win rate item on this hero

Bullet and spirit resist vs Warden — Reduces CC from Warden

Survivability against burst damage — high win rate item on this hero

Shreds spirit resist on Warden
Why This Build Works
This counter-build for Sinclair is optimized against Warden. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
Community Builds
Community builds, item votes and win/loss feedback are coming soon — they need the community database, which isn't live yet.