
Sinclair
Counter-build vs Dynamo

Next buy
Lane phase (auto) · 0 souls spent
Counters healing from Dynamo
Your spirit damage reduces the enemy's Incoming Healing.
They bought…
Tap an enemy, then what you saw — NEXT BUY and the build below both adapt.Select an enemy, then what you saw — both adapt.
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Select an item for what it does and who it counters.= data behind the pick · FLEX = swappable last slot.
Laning Phase
Early game items (T1-T2) to win your lane
4,000 souls
Gives you spirit burst damage

Spirit resist vs Dynamo

Scales your spirit damage

Sustain for extended fights
Mid Game
Core items (T2-T3) for team fights and objectives
8,000 souls
Counters healing from Dynamo

Shreds spirit resist on Dynamo

Shreds spirit resist on Dynamo

Sustain for extended fights
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls
Counters healing from Dynamo — high win rate item on this hero

Spirit resist vs Dynamo — high win rate item on this hero

Counters healing from Dynamo

Counters healing from Dynamo — Shreds armor and spirit resist on Dynamo
Why This Build Works
This counter-build for Sinclair is optimized against Dynamo. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
Dynamo heals: this build cuts it with Healbane mid game, then Spirit Burn late game.
Community Builds
Community builds, item votes and win/loss feedback are coming soon — they need the community database, which isn't live yet.