
Sinclair
Counter-build vs Apollo

Next buy
Lane phase (auto) · 0 souls spent
Slows Apollo
When the target takes spirit damage, they have their Move Speed reduced.
Counters come after this: Weapon Shielding in mid game, Indomitable in late game.
They bought…
Tap an enemy, then what you saw — NEXT BUY and the build below both adapt.Select an enemy, then what you saw — both adapt.
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Select an item for what it does and who it counters.= data behind the pick · FLEX = swappable last slot.
Laning Phase
Early game items (T1-T2) to win your lane
4,000 souls
Gives you spirit burst damage

Scales your spirit damage

Survivability against burst damage

Spirit resist vs Apollo
Mid Game
Core items (T2-T3) for team fights and objectives
8,000 souls
Slows Apollo

Slows Apollo

Mobility for repositioning

Bullet resist vs Apollo
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls
Survivability against burst damage — high win rate item on this hero

Slows Apollo — high win rate item on this hero

Bullet and spirit resist vs Apollo — Reduces CC from Apollo

Slows Apollo
Why This Build Works
This counter-build for Sinclair is optimized against Apollo. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
Community Builds
Community builds, item votes and win/loss feedback are coming soon — they need the community database, which isn't live yet.