
Seven
Counter-build vs Nurse Harrow

Next buy
Lane phase (auto) · 0 souls spent
Sustain for extended fights
+13% Spirit Lifesteal · +6 Spirit Power · +90 Bonus Health
Counters come after this: Enchanter's Emblem later in lane, Healbane in mid game.
They bought…
Tap an enemy, then what you saw — NEXT BUY and the build below both adapt.Select an enemy, then what you saw — both adapt.
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Select an item for what it does and who it counters.= data behind the pick · FLEX = swappable last slot.
Laning Phase
Early game items (T1-T2) to win your lane
4,000 souls
Sustain for extended fights

Scales your spirit damage

Spirit resist vs Nurse Harrow

Scales your spirit damage
Mid Game
Core items (T2-T3) for team fights and objectives
9,600 souls
Sustain for extended fights

Counters healing from Nurse Harrow

Sustain for extended fights

Counters healing from Nurse Harrow
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls
Counters healing from Nurse Harrow

Counters healing from Nurse Harrow

Sustain for extended fights

Sustain for extended fights
Why This Build Works
This counter-build for Seven is optimized against Nurse Harrow. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
Nurse Harrow heals: this build cuts it with Healbane mid game, then Toxic Bullets mid game.
Community Builds
Community builds, item votes and win/loss feedback are coming soon — they need the community database, which isn't live yet.