
Paradox
Counter-build vs The Doorman

Next buy
Lane phase (auto) · 0 souls spent
Shreds armor on The Doorman
Landing a Headshot reduces their Bullet Resist.
Counters come after this: Witchmail in late game.
They bought…
Tap an enemy, then what you saw — NEXT BUY and the build below both adapt.Select an enemy, then what you saw — both adapt.
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Select an item for what it does and who it counters.= data behind the pick · FLEX = swappable last slot.
Laning Phase
Early game items (T1-T2) to win your lane
4,000 souls
Scales your spirit damage

Gives you sustained gun damage

Gives you spirit burst damage

Scales your spirit damage
Mid Game
Core items (T2-T3) for team fights and objectives
11,200 souls
Shreds armor on The Doorman

Mobility for repositioning

Sustain for extended fights

Shreds spirit resist on The Doorman
Late Game
Power spike items (T3-T4) to close out the game
22,400 souls
Sustain for extended fights

Shreds armor on The Doorman

Spirit resist vs The Doorman

Scales your spirit damage
Why This Build Works
This counter-build for Paradox is optimized against The Doorman. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
Community Builds
Community builds, item votes and win/loss feedback are coming soon — they need the community database, which isn't live yet.