
Mo & Krill
Counter-build vs Viscous

Next buy
Lane phase (auto) · 0 souls spent
Shreds spirit resist on Viscous
When an enemy takes spirit damage, they have their spirit resist reduced.
Counters come after this: Enchanter's Emblem in mid game, Indomitable in late game.
They bought…
Tap an enemy, then what you saw — NEXT BUY and the build below both adapt.Select an enemy, then what you saw — both adapt.
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Select an item for what it does and who it counters.= data behind the pick · FLEX = swappable last slot.
Laning Phase
Early game items (T1-T2) to win your lane
4,800 souls
Scales your spirit damage

Gives you sustained gun damage

Sustain for extended fights

Sustain for extended fights
Mid Game
Core items (T2-T3) for team fights and objectives
9,600 souls
Shreds spirit resist on Viscous

Sustain for extended fights

Spirit resist vs Viscous

Shreds spirit resist on Viscous
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls
Spirit resist vs Viscous

Shreds spirit resist on Viscous — high win rate item on this hero

Bullet and spirit resist vs Viscous — Reduces CC from Viscous

Scales your spirit damage
Why This Build Works
This counter-build for Mo & Krill is optimized against Viscous. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
Community Builds
Community builds, item votes and win/loss feedback are coming soon — they need the community database, which isn't live yet.