
Mo & Krill
Counter-build vs Graves

Next buy
Lane phase (auto) · 0 souls spent
Scales your spirit damage
Dealing spirit damage to enemy Heroes grants you Bonus regeneration.
Counters come after this: Enchanter's Emblem in mid game, Juggernaut in late game.
They bought…
Tap an enemy, then what you saw — NEXT BUY and the build below both adapt.Select an enemy, then what you saw — both adapt.
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Select an item for what it does and who it counters.= data behind the pick · FLEX = swappable last slot.
Laning Phase
Early game items (T1-T2) to win your lane
4,800 souls
Scales your spirit damage

Sustain for extended fights

Sustain for extended fights

Gives you sustained gun damage
Mid Game
Core items (T2-T3) for team fights and objectives
11,200 souls
Sustain for extended fights

Sustain for extended fights

Raw HP against burst and poke

Spirit resist vs Graves
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls
Spirit resist vs Graves

Reduces CC from Graves

Scales your spirit damage

Sustain for extended fights
Why This Build Works
This counter-build for Mo & Krill is optimized against Graves. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
Community Builds
Community builds, item votes and win/loss feedback are coming soon — they need the community database, which isn't live yet.