
Mo & Krill
Counter-build vs Deadman Danny

Next buy
Lane phase (auto) · 0 souls spent
Scales your spirit damage
Dealing spirit damage to enemy Heroes grants you Bonus regeneration.
Counters come after this: Enchanter's Emblem in mid game, Colossus in late game.
They bought…
Tap an enemy, then what you saw — NEXT BUY and the build below both adapt.Select an enemy, then what you saw — both adapt.
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Select an item for what it does and who it counters.= data behind the pick · FLEX = swappable last slot.
Laning Phase
Early game items (T1-T2) to win your lane
4,000 souls
Scales your spirit damage

Slows Deadman Danny

Raw HP against burst and poke

Sustain for extended fights
Mid Game
Core items (T2-T3) for team fights and objectives
11,200 souls
Sustain for extended fights

Sustain for extended fights

Spirit resist vs Deadman Danny

Raw HP against burst and poke
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls
Bullet and spirit resist vs Deadman Danny — Slows Deadman Danny

Survivability against burst damage

Bullet and spirit resist vs Deadman Danny

Slows Deadman Danny
Why This Build Works
This counter-build for Mo & Krill is optimized against Deadman Danny. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
Community Builds
Community builds, item votes and win/loss feedback are coming soon — they need the community database, which isn't live yet.