
Mo & Krill
Counter-build vs Abrams

Next buy
Lane phase (auto) · 0 souls spent
Counters healing from Abrams
Your spirit damage reduces the enemy's Incoming Healing.
They bought…
Tap an enemy, then what you saw — NEXT BUY and the build below both adapt.Select an enemy, then what you saw — both adapt.
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Select an item for what it does and who it counters.= data behind the pick · FLEX = swappable last slot.
Laning Phase
Early game items (T1-T2) to win your lane
5,600 souls
Scales your spirit damage

Scales your spirit damage

Sustain for extended fights
Shreds armor on Abrams
Mid Game
Core items (T2-T3) for team fights and objectives
8,000 souls
Counters healing from Abrams

Shreds spirit resist on Abrams

Shreds armor on Abrams

Gives you sustained gun damage
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls
Counters healing from Abrams — high win rate item on this hero

Counters healing from Abrams

Counters healing from Abrams — Shreds armor and spirit resist on Abrams

Survivability against burst damage
Why This Build Works
This counter-build for Mo & Krill is optimized against Abrams. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
Abrams heals: this build cuts it with Healbane mid game, then Spirit Burn late game.
Community Builds
Community builds, item votes and win/loss feedback are coming soon — they need the community database, which isn't live yet.