
Holliday
Counter-build vs Warden

Next buy
Lane phase (auto) · 0 souls spent
Gives you sustained gun damage
+30% Max Ammo · +8% Weapon Damage
Counters come after this: Blood Tribute in mid game, Weapon Shielding in mid game.
They bought…
Tap an enemy, then what you saw — NEXT BUY and the build below both adapt.Select an enemy, then what you saw — both adapt.
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Select an item for what it does and who it counters.= data behind the pick · FLEX = swappable last slot.
Laning Phase
Early game items (T1-T2) to win your lane
3,200 souls
Gives you sustained gun damage

Gives you burst gun damage

Shreds spirit resist on Warden

Sustain for extended fights
Mid Game
Core items (T2-T3) for team fights and objectives
11,200 souls
Shreds armor on Warden
Reduces CC from Warden

Bullet resist vs Warden

Mobility for repositioning
Late Game
Power spike items (T3-T4) to close out the game
19,200 souls
Shreds spirit resist on Warden

Shreds armor on Warden

Bullet and spirit resist vs Warden

Sustain for extended fights
Why This Build Works
This counter-build for Holliday is optimized against Warden. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
Community Builds
Community builds, item votes and win/loss feedback are coming soon — they need the community database, which isn't live yet.