
Haze
Counter-build vs Yamato

Next buy
Lane phase (auto) · 0 souls spent
Sustain for extended fights
While reloading, pressing Reload during the highlighted portion will instantly finish your reload and grant you Fire Rate, Bullet Lifesteal and Move Speed.
Counters come after this: Healbane in mid game, Spirit Shielding in mid game.
They bought…
Tap an enemy, then what you saw — NEXT BUY and the build below both adapt.Select an enemy, then what you saw — both adapt.
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Select an item for what it does and who it counters.= data behind the pick · FLEX = swappable last slot.
Laning Phase
Early game items (T1-T2) to win your lane
4,000 souls
Sustain for extended fights

Gives you sustained gun damage

Survivability against burst damage

Raw HP against burst and poke
Mid Game
Core items (T2-T3) for team fights and objectives
9,600 souls
Slows Yamato

Slows Yamato

Counters healing from Yamato

Spirit resist vs Yamato
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls
Counters healing from Yamato

Slows Yamato — high win rate item on this hero

Counters healing from Yamato

Bullet and spirit resist vs Yamato — Slows Yamato
Why This Build Works
This counter-build for Haze is optimized against Yamato. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
Yamato heals: this build cuts it with Healbane mid game, then Inhibitor late game.
Community Builds
Community builds, item votes and win/loss feedback are coming soon — they need the community database, which isn't live yet.