
Haze
Counter-build vs The Doorman

Next buy
Lane phase (auto) · 0 souls spent
Shreds armor on The Doorman
Landing a Headshot reduces their Bullet Resist.
Counters come after this: Debuff Reducer in mid game, Spellbreaker in late game.
They bought…
Tap an enemy, then what you saw — NEXT BUY and the build below both adapt.Select an enemy, then what you saw — both adapt.
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Select an item for what it does and who it counters.= data behind the pick · FLEX = swappable last slot.
Laning Phase
Early game items (T1-T2) to win your lane
4,800 souls
Sustain for extended fights

Gives you sustained gun damage

Sustain for extended fights

Sustain for extended fights
Mid Game
Core items (T2-T3) for team fights and objectives
9,600 souls
Shreds armor on The Doorman

Shreds armor on The Doorman

Sustain for extended fights

Reduces CC from The Doorman
Late Game
Power spike items (T3-T4) to close out the game
22,400 souls
Sustain for extended fights — high win rate item on this hero
Reduces CC from The Doorman

Reduces CC from The Doorman
Spirit resist vs The Doorman — Reduces CC from The Doorman
Why This Build Works
This counter-build for Haze is optimized against The Doorman. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
Community Builds
Community builds, item votes and win/loss feedback are coming soon — they need the community database, which isn't live yet.