
Haze
Counter-build vs Seven

Next buy
Lane phase (auto) · 0 souls spent
Sustain for extended fights
While reloading, pressing Reload during the highlighted portion will instantly finish your reload and grant you Fire Rate, Bullet Lifesteal and Move Speed.
Counters come after this: Blood Tribute in mid game, Spirit Shielding in mid game.
They bought…
Tap an enemy, then what you saw — NEXT BUY and the build below both adapt.Select an enemy, then what you saw — both adapt.
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Select an item for what it does and who it counters.= data behind the pick · FLEX = swappable last slot.
Laning Phase
Early game items (T1-T2) to win your lane
4,800 souls
Sustain for extended fights

Gives you sustained gun damage

Sustain for extended fights

Sustain for extended fights
Mid Game
Core items (T2-T3) for team fights and objectives
11,200 soulsReduces CC from Seven

Gives you burst gun damage

Spirit resist vs Seven

Spirit resist vs Seven
Late Game
Power spike items (T3-T4) to close out the game
22,400 soulsSpirit resist vs Seven — Reduces CC from Seven

Bullet and spirit resist vs Seven

Sustain for extended fights — high win rate item on this hero

Gives you sustained gun damage
Why This Build Works
This counter-build for Haze is optimized against Seven. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
Community Builds
Community builds, item votes and win/loss feedback are coming soon — they need the community database, which isn't live yet.