
Haze
Counter-build vs Ivy

Next buy
Lane phase (auto) · 0 souls spent
Sustain for extended fights
While reloading, pressing Reload during the highlighted portion will instantly finish your reload and grant you Fire Rate, Bullet Lifesteal and Move Speed.
Counters come after this: Healbane in mid game, Blood Tribute in mid game.
They bought…
Tap an enemy, then what you saw — NEXT BUY and the build below both adapt.Select an enemy, then what you saw — both adapt.
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Select an item for what it does and who it counters.= data behind the pick · FLEX = swappable last slot.
Laning Phase
Early game items (T1-T2) to win your lane
4,800 souls
Sustain for extended fights

Gives you sustained gun damage

Survivability against burst damage

Sustain for extended fights
Mid Game
Core items (T2-T3) for team fights and objectives
11,200 souls
Counters healing from Ivy
Reduces CC from Ivy

Gives you burst gun damage

Sustain for extended fights
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls
Counters healing from Ivy

Counters healing from Ivy

Sustain for extended fights — high win rate item on this hero

Counters healing from Ivy
Why This Build Works
This counter-build for Haze is optimized against Ivy. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
Ivy heals: this build cuts it with Healbane mid game, then Inhibitor late game.
Community Builds
Community builds, item votes and win/loss feedback are coming soon — they need the community database, which isn't live yet.