
Haze
Counter-build vs Apollo

Next buy
Lane phase (auto) · 0 souls spent
Sustain for extended fights
While reloading, pressing Reload during the highlighted portion will instantly finish your reload and grant you Fire Rate, Bullet Lifesteal and Move Speed.
Counters come after this: Escalating Resilience in mid game, Juggernaut in late game.
They bought…
Tap an enemy, then what you saw — NEXT BUY and the build below both adapt.Select an enemy, then what you saw — both adapt.
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Select an item for what it does and who it counters.= data behind the pick · FLEX = swappable last slot.
Laning Phase
Early game items (T1-T2) to win your lane
4,000 souls
Sustain for extended fights

Gives you sustained gun damage

Survivability against burst damage

Raw HP against burst and poke
Mid Game
Core items (T2-T3) for team fights and objectives
9,600 souls
Slows Apollo

Bullet resist vs Apollo

Survivability against burst damage

Bullet resist vs Apollo
Late Game
Power spike items (T3-T4) to close out the game
22,400 souls
Slows Apollo — high win rate item on this hero

Slows Apollo

Bullet and spirit resist vs Apollo — Slows Apollo

Reduces CC from Apollo — Slows Apollo
Why This Build Works
This counter-build for Haze is optimized against Apollo. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
Community Builds
Community builds, item votes and win/loss feedback are coming soon — they need the community database, which isn't live yet.