
Deadman Danny
Counter-build vs Warden

Next buy
Lane phase (auto) · 0 souls spent
Scales your spirit damage
Your next bullet deals bonus spirit damage.
Counters come after this: Escalating Resilience in mid game, Indomitable in late game.
They bought…
Tap an enemy, then what you saw — NEXT BUY and the build below both adapt.Select an enemy, then what you saw — both adapt.
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Select an item for what it does and who it counters.= data behind the pick · FLEX = swappable last slot.
Laning Phase
Early game items (T1-T2) to win your lane
4,800 souls
Scales your spirit damage

Shreds armor on Warden

Gives you spirit burst damage

Gives you sustained gun damage
Mid Game
Core items (T2-T3) for team fights and objectives
12,800 souls
Bullet resist vs Warden

Shreds spirit resist on Warden

Bullet resist vs Warden

Shreds spirit resist on Warden
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls
Sustain for extended fights

Bullet and spirit resist vs Warden
Faster ability rotations

Bullet and spirit resist vs Warden — Reduces CC from Warden
Why This Build Works
This counter-build for Deadman Danny is optimized against Warden. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
Community Builds
Community builds, item votes and win/loss feedback are coming soon — they need the community database, which isn't live yet.