
Bebop
Counter-build vs Dynamo
44%HARDavg WR vs team

Dynamo
44%CCHealing
WeaponSpiritVitality
Scout Enemy Items
Laning Phase
Early game items (T1-T2) to win your lane
4,000 souls
Enchanter's EmblemT21,600
Survivability against burst damage
Spirit Resist
▼

Spirit StrikeT1800
Shreds armor on Dynamo
Spirit Shred
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Golden Goose EggT1800
Sustain for extended fights
Sustain
▼

Extra RegenT1800FLEX
Sustain for extended fights
RegenSustain
▼
Mid Game
Core items (T2-T3) for team fights and objectives
9,600 souls
DecayT33,200
Counters healing from Dynamo
Anti-Heal
▼

HealbaneT21,600
Counters healing from Dynamo
Anti-Heal
▼

Spirit ShieldingT21,600
Survivability against burst damage
Spirit Resist
▼

Toxic BulletsT33,200
Counters healing from Dynamo
Anti-Heal
▼
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls
Crippling HeadshotT46,400
Counters healing from Dynamo — Shreds armor on Dynamo
Armor ShredSpirit ShredAnti-Heal
▼
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SpellbreakerT46,400
Reduces CC from Dynamo
Spirit ResistAnti-CC
▼

WitchmailT46,400
Faster ability rotations
Spirit Resist
▼

Spirit BurnT46,400FLEX
Counters healing from Dynamo
Anti-Heal
▼
Why This Build Works
This counter-build for Bebop is optimized against Dynamo. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
1 enemy hero has healing abilities, making anti-heal items a priority.
Key counters needed: anti healanti ccspirit resistsustain
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