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Yamato

Yamato

Counter-build vs Infernus, Venator

51%EVENavg WR vs team
Infernus
Infernus
50%
Spirit DMGDoT
Venator
Venator
52%
CCSpirit Burst
WeaponSpiritVitality

Next buy

Lane (auto) · 0 spent
Healbane
T2 · 1,600 souls

Counters healing from Infernus

Saw an enemy item? Tap their face below — the pick reacts.

They bought…

Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.

Scout Enemy Items

Laning Phase

Early game items (T1-T2) to win your lane

4,000 souls
Mystic Regeneration
Mystic RegenerationT1800

Scales your spirit damage

Regen
▼
Mystic Shot
Mystic ShotT21,600

Scales your spirit damage

▼
Spirit Strike
Spirit StrikeT1800

Spirit burst damage

▼
Grit
GritT1800

Survivability against burst damage

ShieldRegen
▼

Mid Game

Core items (T2-T3) for team fights and objectives

9,600 souls
Healbane
HealbaneT21,600

Counters healing from Infernus

Anti-Heal
▼
Radiant Regeneration
Radiant RegenerationT33,200

Sustain for extended fights

SustainRegen
▼
Enchanter's Emblem
Enchanter's EmblemT21,600

2 of 2 enemies deal spirit damage

ShieldSpirit Resist
▼
Ballistic Enchantment
Ballistic EnchantmentT33,200

Scales your spirit damage

▼

Late Game

Power spike items (T3-T4) to close out the game

25,600 souls
Witchmail
WitchmailT46,400

2 of 2 enemies deal spirit damage

Spirit Resist
▼
Spirit Burn
Spirit BurnT46,400

Counters healing from Infernus

Anti-Heal
▼
Inhibitor
InhibitorT46,400

Counters healing from Infernus

Anti-HealHealth
▼
Mercurial Magnum
Mercurial MagnumT46,400

Scales your spirit damage

▼
Edit enemies

Why This Build Works

This counter-build for Yamato is optimized against Infernus, Venator. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.

1 enemy hero has healing abilities, making anti-heal items a priority.

Key counters needed: spirit resistshieldsustainhealth
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