
Vindicta
Counter-build vs Mina, Venator


Next buy
Lane phase (auto) · 0 souls spent
Not in the build below — picked because:
Gives you sustained gun damage
+30% Max Ammo · +8% Weapon Damage
Counters come after this: Healbane in mid game.
They bought…
Tap an enemy, then what you saw — NEXT BUY and the build below both adapt.Select an enemy, then what you saw — both adapt.
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Select an item for what it does and who it counters.= data behind the pick · FLEX = swappable last slot.
Laning Phase
Early game items (T1-T2) to win your lane
4,000 souls
Gives you sustained gun damage

Gives you sustained gun damage

Gives you sustained gun damage

Sustain for extended fights
Mid Game
Core items (T2-T3) for team fights and objectives
9,600 souls
Gives you burst gun damage

Gives you burst gun damage

Counters healing from Mina

Mobility for repositioning
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls
Gives you burst gun damage — high win rate item on this hero

Silence shuts down ability-dependent enemies

Counters healing from Mina

Scales your spirit damage
Why This Build Works
This counter-build for Vindicta is optimized against Mina, Venator. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
Mina heals: this build cuts it with Healbane mid game, then Spirit Burn late game.
Community Builds
Community builds, item votes and win/loss feedback are coming soon — they need the community database, which isn't live yet.