
Vindicta
Counter-build vs Infernus, Paradox


Next buy
Lane phase (auto) · 0 souls spent
Not in the build below — picked because:
Gives you sustained gun damage
+30% Max Ammo · +8% Weapon Damage
Counters come after this: Healbane in mid game, Colossus in late game.
They bought…
Tap an enemy, then what you saw — NEXT BUY and the build below both adapt.Select an enemy, then what you saw — both adapt.
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Select an item for what it does and who it counters.= data behind the pick · FLEX = swappable last slot.
Laning Phase
Early game items (T1-T2) to win your lane
3,200 souls
Gives you sustained gun damage

Gives you sustained gun damage

Sustain for extended fights

Sustain for extended fights
Mid Game
Core items (T2-T3) for team fights and objectives
11,200 soulsReduces CC from Paradox

Gives you burst gun damage

Counters healing from Infernus

Sustain for extended fights
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls
Gives you burst gun damage — high win rate item on this hero

Bullet and spirit resist vs Paradox, Infernus

Gives you burst gun damage

Bullet and spirit resist vs Paradox, Infernus
Why This Build Works
This counter-build for Vindicta is optimized against Infernus, Paradox. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
Infernus heals: this build cuts it with Healbane mid game.
Community Builds
Community builds, item votes and win/loss feedback are coming soon — they need the community database, which isn't live yet.