
Vindicta
Counter-build vs Graves, Mina, Paradox



Next buy
Lane (auto) · 0 spent
Sustained gun damage
They bought…
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Laning Phase
Early game items (T1-T2) to win your lane
3,200 souls
Sustained gun damage

Sustained gun damage

Sustain for extended fights

Sustain for extended fights
Mid Game
Core items (T2-T3) for team fights and objectives
11,200 souls
High burst damage

High burst damage

Mobility for repositioning

Sustain for extended fights
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls
High burst damage — high win rate item on this hero

High burst damage

Sustain for extended fights

Reduces CC from Graves, Mina, Paradox
Why This Build Works
This counter-build for Vindicta is optimized against Graves, Mina, Paradox. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
1 enemy hero has healing abilities, making anti-heal items a priority.