
Vindicta
Counter-build vs Graves, Infernus


Next buy
Lane (auto) · 0 spent
Sustained gun damage
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Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Laning Phase
Early game items (T1-T2) to win your lane
3,200 souls
Sustained gun damage

Sustained gun damage

Sustain for extended fights

Sustain for extended fights
Mid Game
Core items (T2-T3) for team fights and objectives
9,600 souls
High burst damage

High burst damage

Sustain for extended fights

Sustain for extended fights
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls
High burst damage — high win rate item on this hero

High burst damage

Counters healing from Infernus

2 of 2 enemies deal spirit damage
Why This Build Works
This counter-build for Vindicta is optimized against Graves, Infernus. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
1 enemy hero has healing abilities, making anti-heal items a priority.