EDGELOCK
Vindicta

Vindicta

Counter-build vs Graves, Infernus

48%TOUGHavg WR vs team
Graves
Graves
44%
Sust. SpiritSummons
Infernus
Infernus
52%
Spirit DMGDoT
WeaponSpiritVitality

Next buy

Lane (auto) · 0 spent
Extended Magazine
T1 · 800 souls

Sustained gun damage

Saw an enemy item? Tap their face below — the pick reacts.

They bought…

Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.

Scout Enemy Items

Laning Phase

Early game items (T1-T2) to win your lane

3,200 souls
Rapid Rounds
Rapid RoundsT1800

Sustained gun damage

High-Velocity Rounds
High-Velocity RoundsT1800

Sustained gun damage

Healing Rite
Healing RiteT1800

Sustain for extended fights

RegenSustain
▼
Extra Regen
Extra RegenT1800

Sustain for extended fights

RegenSustain
▼

Mid Game

Core items (T2-T3) for team fights and objectives

9,600 souls
Burst Fire
Burst FireT33,200

High burst damage

▼
Weakening Headshot
Weakening HeadshotT21,600

High burst damage

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Radiant Regeneration
Radiant RegenerationT33,200

Sustain for extended fights

SustainRegen
▼
Bullet Lifesteal
Bullet LifestealT21,600

Sustain for extended fights

Sustain
▼

Late Game

Power spike items (T3-T4) to close out the game

25,600 souls
Lucky Shot
Lucky ShotT46,400

High burst damage — high win rate item on this hero

▼
Glass Cannon
Glass CannonT46,400

High burst damage

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Spirit Burn
Spirit BurnT46,400

Counters healing from Infernus

Anti-HealAoE Damage
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Colossus
ColossusT46,400FLEX

2 of 2 enemies deal spirit damage

HealthSpirit Resist
▼
Edit enemies

Why This Build Works

This counter-build for Vindicta is optimized against Graves, Infernus. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.

1 enemy hero has healing abilities, making anti-heal items a priority.

Key counters needed: spirit resistsustainregenhealth
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