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Vindicta

Vindicta

Counter-build vs Bebop, Haze, Rem

51%EVENavg WR vs team
Enemy has a stealth hero: Stalker reveals wounded targets through walls, and raw HP buys you the second it takes to react to an opener.
Bebop
Bebop
53%
CCSpirit Burst
Haze
Haze
47%
Gun DMGSust. Gun
Rem
Rem
52%
SummonsSust. Spirit
WeaponSpiritVitality

Next buy

Lane (auto) · 0 spent
Extended Magazine
T1 · 800 souls

Sustained gun damage

Saw an enemy item? Tap their face below — the pick reacts.

They bought…

Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.

Scout Enemy Items

Laning Phase

Early game items (T1-T2) to win your lane

4,000 souls
Rapid Rounds
Rapid RoundsT1800

Sustained gun damage

High-Velocity Rounds
High-Velocity RoundsT1800

Sustained gun damage

Quicksilver Reload
Quicksilver ReloadT21,600

Sustained gun damage

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Healing Rite
Healing RiteT1800

Sustain for extended fights

RegenSustain
▼

Mid Game

Core items (T2-T3) for team fights and objectives

9,600 souls
Weakening Headshot
Weakening HeadshotT21,600

Shreds armor on Bebop

Armor Shred
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Hollow Point
Hollow PointT33,200

Shreds armor on Bebop

Armor Shred
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Warp Stone
Warp StoneT33,200

Mobility for repositioning

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Enchanter's Emblem
Enchanter's EmblemT21,600

2 of 3 enemies deal spirit damage

ShieldSpirit Resist
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Late Game

Power spike items (T3-T4) to close out the game

22,400 souls
Lucky Shot
Lucky ShotT46,400

High burst damage — high win rate item on this hero

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Burst Fire
Burst FireT33,200

High burst damage

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Vampiric Burst
Vampiric BurstT46,400

Sustain for extended fights

Lifesteal
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Mercurial Magnum
Mercurial MagnumT46,400

Scales your spirit damage

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Edit enemies

Why This Build Works

This counter-build for Vindicta is optimized against Bebop, Haze, Rem. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.

Key counters needed: anti ccspirit resistbullet resistshield
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