
Victor
Counter-build vs Seven, Shiv


Next buy
Lane phase (auto) · 0 souls spent
Gives you sustained gun damage
+60% Bullet Velocity · +8% Weapon Damage
Counters come after this: Enchanter's Emblem later in lane.
They bought…
Tap an enemy, then what you saw — NEXT BUY and the build below both adapt.Select an enemy, then what you saw — both adapt.
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Select an item for what it does and who it counters.= data behind the pick · FLEX = swappable last slot.
Laning Phase
Early game items (T1-T2) to win your lane
4,800 souls
Gives you sustained gun damage

Survivability against burst damage

Gives you sustained gun damage

Spirit resist vs Seven, Shiv
Mid Game
Core items (T2-T3) for team fights and objectives
11,200 soulsReduces CC from Seven

Scales your gun damage

Survivability against burst damage

Sustain for extended fights
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls
Spirit resist vs Seven, Shiv — high win rate item on this hero

Sustain for extended fights — high win rate item on this hero
Spirit resist vs Seven, Shiv — Reduces CC from Seven

Gives you burst gun damage
Why This Build Works
This counter-build for Victor is optimized against Seven, Shiv. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
Community Builds
Community builds, item votes and win/loss feedback are coming soon — they need the community database, which isn't live yet.