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Victor

Victor

Counter-build vs Drifter, Infernus

55%FAVORABLEavg WR vs team
Drifter
Drifter
54%
Sust. GunGun DMG
Infernus
Infernus
55%
Spirit DMGDoT
WeaponSpiritVitality

Next buy

Lane (auto) · 0 spent
High-Velocity Rounds
T1 · 800 souls

Sustained gun damage

Saw an enemy item? Tap their face below — the pick reacts.

They bought…

Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.

Scout Enemy Items

Laning Phase

Early game items (T1-T2) to win your lane

4,000 souls
High-Velocity Rounds
High-Velocity RoundsT1800

Sustained gun damage

Opening Rounds
Opening RoundsT21,600

Sustained gun damage

▼
Extra Regen
Extra RegenT1800

Sustain for extended fights

RegenSustain
▼
Melee Lifesteal
Melee LifestealT1800

Sustain for extended fights

LifestealSustain
▼

Mid Game

Core items (T2-T3) for team fights and objectives

9,600 souls
Escalating Resilience
Escalating ResilienceT33,200

Sustained gun damage

Bullet Resist
▼
Berserker
BerserkerT33,200

Sustained gun damage

▼
Healbane
HealbaneT21,600

Counters healing from Infernus

Anti-Heal
▼
Healing Booster
Healing BoosterT21,600

Sustain for extended fights

SustainRegen
▼

Late Game

Power spike items (T3-T4) to close out the game

25,600 souls
Frenzy
FrenzyT46,400

Sustain for extended fights — high win rate item on this hero

Lifesteal
▼
Silencer
SilencerT46,400

Silence shuts down ability-dependent enemies

Silence
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Colossus
ColossusT46,400

Raw HP against burst and poke

HealthBullet ResistSpirit Resist
▼
Siphon Bullets
Siphon BulletsT46,400

Sustain for extended fights

LifestealSustain
▼
Edit enemies

Why This Build Works

This counter-build for Victor is optimized against Drifter, Infernus. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.

1 enemy hero has healing abilities, making anti-heal items a priority.

Key counters needed: bullet resistsustainspirit resistshield
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