
Venator
Counter-build vs Graves, Mina, Seven



Next buy
Lane (auto) · 0 spent
Faster ability rotations
They bought…
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Laning Phase
Early game items (T1-T2) to win your lane
4,000 souls
3 of 3 enemies deal spirit damage

Sustain for extended fights

Sustain for extended fights

Spirit burst damage
Mid Game
Core items (T2-T3) for team fights and objectives
12,800 souls
Faster ability rotations

Faster ability rotations

3 of 3 enemies deal spirit damage

Mobility for repositioning
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls
3 of 3 enemies deal spirit damage

Counters healing from Mina

3 of 3 enemies deal spirit damage — Reduces CC from Graves, Mina, Seven

Spirit burst damage
Why This Build Works
This counter-build for Venator is optimized against Graves, Mina, Seven. The enemy team is heavily spirit-focused, so spirit resistance is prioritized.
1 enemy hero has healing abilities, making anti-heal items a priority.