
Venator
Counter-build vs Bebop, Infernus, Mina
Matchup tips



Next buy
Lane phase (auto) · 0 souls spent
Not in the build below — picked because:
Scales your spirit damage
Imbue an ability to increase its range and effect radius.
Counters come after this: Enchanter's Emblem later in lane, Healbane in mid game.
They bought…
Tap an enemy, then what you saw — NEXT BUY and the build below both adapt.Select an enemy, then what you saw — both adapt.
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Select an item for what it does and who it counters.= data behind the pick · FLEX = swappable last slot.
Laning Phase
Early game items (T1-T2) to win your lane
4,800 souls
3 of 3 enemies deal spirit damage

Sustain for extended fights

Sustain for extended fights

Shreds armor on Bebop
Mid Game
Core items (T2-T3) for team fights and objectives
11,200 souls
Shreds spirit resist on Bebop

Faster ability rotations

Counters healing from Infernus, Mina

3 of 3 enemies deal spirit damage
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls
Counters healing from Infernus, Mina

3 of 3 enemies deal spirit damage

Counters healing from Infernus, Mina

Shreds spirit resist on Bebop
Why This Build Works
This counter-build for Venator is optimized against Bebop, Infernus, Mina. The enemy team is heavily spirit-focused: this build gets Enchanter's Emblem in lane, then Spirit Resilience mid game.
Infernus and Mina heal: this build cuts it with Healbane mid game, then Spirit Burn late game.
Community Builds
Community builds, item votes and win/loss feedback are coming soon — they need the community database, which isn't live yet.