EDGELOCK
Venator

Venator

Counter-build vs Bebop, Infernus

48%EVENavg WR vs team
Bebop
49%
CCSpirit Burst
Infernus
47%
Spirit DMGDoT
WeaponSpiritVitality

Next buy

Lane phase (auto) · 0 souls spent
Mystic Expansion
T1 · 800 souls

Not in the build below — picked because:

Scales your spirit damage

Imbue an ability to increase its range and effect radius.

Counters come after this: Enchanter's Emblem later in lane, Spirit Burn in late game.

Select an item for what it does and who it counters.= data behind the pick · FLEX = swappable last slot.

Laning Phase

Early game items (T1-T2) to win your lane

4,800 souls

Mid Game

Core items (T2-T3) for team fights and objectives

12,800 souls

Late Game

Power spike items (T3-T4) to close out the game

25,600 souls
Edit enemies

Why This Build Works

This counter-build for Venator is optimized against Bebop, Infernus. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.

Infernus heals: this build cuts it with Spirit Burn late game.

Key counters needed: Spirit ResistShieldHealthSustain

Community Builds

Community builds, item votes and win/loss feedback are coming soon — they need the community database, which isn't live yet.