
Venator
Counter-build vs Bebop, Drifter, Haze



Next buy
Lane (auto) · 0 spent
Faster ability rotations
They bought…
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Laning Phase
Early game items (T1-T2) to win your lane
4,800 souls
2 of 3 enemies deal gun damage
2 of 3 enemies deal gun damage
Shreds armor on Bebop

Sustain for extended fights
Mid Game
Core items (T2-T3) for team fights and objectives
11,200 souls
Shreds armor on Bebop

Faster ability rotations

Mobility for repositioning

2 of 3 enemies deal gun damage
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls
Survivability against burst damage

2 of 3 enemies deal gun damage

Shreds armor on Bebop

Spirit burst damage
Why This Build Works
This counter-build for Venator is optimized against Bebop, Drifter, Haze. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.