
Silver
Counter-build vs Bebop, Infernus


Next buy
Lane (auto) · 0 spent
2 of 2 enemies deal spirit damage
They bought…
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Laning Phase
Early game items (T1-T2) to win your lane
3,200 souls
Sustain for extended fights

Shreds armor on Bebop

Sustain for extended fights

Sustain for extended fights
Mid Game
Core items (T2-T3) for team fights and objectives
8,000 souls
2 of 2 enemies deal spirit damage

Counters healing from Infernus

Shreds armor on Bebop

Scales your spirit damage
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls
Counters healing from Infernus

Counters healing from Infernus

2 of 2 enemies deal spirit damage
Scales your spirit damage — high win rate item on this hero
Why This Build Works
This counter-build for Silver is optimized against Bebop, Infernus. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
1 enemy hero has healing abilities, making anti-heal items a priority.