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Shiv

Shiv

Counter-build vs Bebop, Drifter, Infernus

47%TOUGHavg WR vs team
Bebop
Bebop
49%
CCSpirit Burst
Drifter
Drifter
45%
Sust. GunGun DMG
Infernus
Infernus
46%
Spirit DMGDoT
WeaponSpiritVitality

Next buy

Lane (auto) · 0 spent
Spirit Strike
T1 · 800 souls

Shreds armor on Bebop

Saw an enemy item? Tap their face below — the pick reacts.

They bought…

Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.

Scout Enemy Items

Laning Phase

Early game items (T1-T2) to win your lane

4,000 souls
Spirit Strike
Spirit StrikeT1800

Shreds armor on Bebop

Spirit Shred
▼
Mystic Regeneration
Mystic RegenerationT1800

Scales your spirit damage

Regen
▼
Healbane
HealbaneT21,600

Counters healing from Infernus

Anti-Heal
▼
Melee Lifesteal
Melee LifestealT1800FLEX

Sustain for extended fights

LifestealSustain
▼

Mid Game

Core items (T2-T3) for team fights and objectives

9,600 souls
Radiant Regeneration
Radiant RegenerationT33,200

Sustain for extended fights

SustainRegen
▼
Spirit Lifesteal
Spirit LifestealT21,600

Sustain for extended fights

LifestealSustain
▼
Enchanter's Emblem
Enchanter's EmblemT21,600

2 of 3 enemies deal spirit damage

ShieldSpirit Resist
▼
Ballistic Enchantment
Ballistic EnchantmentT33,200

Scales your spirit damage

▼

Late Game

Power spike items (T3-T4) to close out the game

25,600 souls
Colossus
ColossusT46,400

2 of 3 enemies deal spirit damage — high win rate item on this hero

HealthBullet ResistSpirit Resist
▼
Witchmail
WitchmailT46,400

2 of 3 enemies deal spirit damage — high win rate item on this hero

Spirit Resist
▼
Spirit Burn
Spirit BurnT46,400

Counters healing from Infernus — high win rate item on this hero

Anti-Heal
▼
?
SpellslingerT46,400

Scales your spirit damage — high win rate item on this hero

▼
Edit enemies

Why This Build Works

This counter-build for Shiv is optimized against Bebop, Drifter, Infernus. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.

1 enemy hero has healing abilities, making anti-heal items a priority.

Key counters needed: spirit resistshieldbullet resistsustain
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