
Seven
Counter-build vs Infernus, Venator


Next buy
Lane (auto) · 0 spent
Sustain for extended fights
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Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Laning Phase
Early game items (T1-T2) to win your lane
4,800 souls
Faster ability rotations

Scales your spirit damage

2 of 2 enemies deal spirit damage

2 of 2 enemies deal spirit damage
Mid Game
Core items (T2-T3) for team fights and objectives
8,000 souls
Sustain for extended fights

Sustain for extended fights

Slows Venator

Counters healing from Infernus
Late Game
Power spike items (T3-T4) to close out the game
22,400 souls
2 of 2 enemies deal spirit damage

Survivability against burst damage

Counters healing from Infernus

Faster ability rotations
Why This Build Works
This counter-build for Seven is optimized against Infernus, Venator. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
1 enemy hero has healing abilities, making anti-heal items a priority.