
Seven
Counter-build vs Drifter, Infernus, Venator



Next buy
Lane (auto) · 0 spent
Sustain for extended fights
They bought…
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Laning Phase
Early game items (T1-T2) to win your lane
5,600 souls
Faster ability rotations

Slows Drifter, Venator

2 of 3 enemies deal spirit damage

2 of 3 enemies deal spirit damage
Mid Game
Core items (T2-T3) for team fights and objectives
9,600 souls
Sustain for extended fights

Sustain for extended fights

Slows Drifter, Venator

Mobility for repositioning
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls
Survivability against burst damage

2 of 3 enemies deal spirit damage

Counters healing from Infernus

Slows Drifter, Venator
Why This Build Works
This counter-build for Seven is optimized against Drifter, Infernus, Venator. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
1 enemy hero has healing abilities, making anti-heal items a priority.