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Rem

Rem

Counter-build vs Bebop, Graves

45%TOUGHavg WR vs team
Bebop
Bebop
50%
CCSpirit Burst
Graves
Graves
40%
Sust. SpiritSummons
WeaponSpiritVitality

Next buy

Lane (auto) · 0 spent
Mystic Burst
T1 · 800 souls

Spirit burst damage

Saw an enemy item? Tap their face below — the pick reacts.

They bought…

Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.

Scout Enemy Items

Laning Phase

Early game items (T1-T2) to win your lane

3,200 souls
Mystic Burst
Mystic BurstT1800

Spirit burst damage

▼
Extra Charge
Extra ChargeT1800

Faster ability rotations

Extra Regen
Extra RegenT1800

Sustain for extended fights

RegenSustain
▼
Healing Rite
Healing RiteT1800

Sustain for extended fights

RegenSustain
▼

Mid Game

Core items (T2-T3) for team fights and objectives

11,200 souls
Radiant Regeneration
Radiant RegenerationT33,200

Sustain for extended fights

SustainRegen
▼
Torment Pulse
Torment PulseT33,200

Raw HP against burst and poke

AoE DamageHealth
▼
Spirit Lifesteal
Spirit LifestealT21,600

Sustain for extended fights

Sustain
▼
Veil Walker
Veil WalkerT33,200FLEX

Mobility for repositioning

▼

Late Game

Power spike items (T3-T4) to close out the game

25,600 souls
Witchmail
WitchmailT46,400

2 of 2 enemies deal spirit damage

Spirit Resist
▼
Indomitable
IndomitableT46,400

2 of 2 enemies deal spirit damage — Reduces CC from Bebop, Graves

Anti-CCShieldSpirit Resist
▼
Escalating Exposure
Escalating ExposureT46,400

Shreds armor on Bebop

Spirit Shred
▼
Mystic Reverb
Mystic ReverbT46,400

Spirit burst damage

Edit enemies

Why This Build Works

This counter-build for Rem is optimized against Bebop, Graves. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.

Key counters needed: anti ccspirit resisthealthsustain
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