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Rem

Rem

Counter-build vs Bebop, Drifter, Graves

46%TOUGHavg WR vs team
Bebop
Bebop
50%
CCSpirit Burst
Drifter
Drifter
47%
Sust. GunGun DMG
Graves
Graves
40%
Sust. SpiritSummons
WeaponSpiritVitality

Next buy

Lane (auto) · 0 spent
Mystic Burst
T1 · 800 souls

Spirit burst damage

Saw an enemy item? Tap their face below — the pick reacts.

They bought…

Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.

Scout Enemy Items

Laning Phase

Early game items (T1-T2) to win your lane

3,200 souls
Mystic Burst
Mystic BurstT1800

Spirit burst damage

▼
Extra Charge
Extra ChargeT1800

Faster ability rotations

Extra Regen
Extra RegenT1800

Sustain for extended fights

RegenSustain
▼
Healing Rite
Healing RiteT1800

Sustain for extended fights

RegenSustain
▼

Mid Game

Core items (T2-T3) for team fights and objectives

11,200 souls
Radiant Regeneration
Radiant RegenerationT33,200

Sustain for extended fights

SustainRegen
▼
Torment Pulse
Torment PulseT33,200

Raw HP against burst and poke

AoE DamageHealth
▼
Spirit Lifesteal
Spirit LifestealT21,600

Sustain for extended fights

LifestealSustain
▼
Veil Walker
Veil WalkerT33,200FLEX

Mobility for repositioning

▼

Late Game

Power spike items (T3-T4) to close out the game

25,600 souls
Witchmail
WitchmailT46,400

2 of 3 enemies deal spirit damage

Spirit Resist
▼
Diviner's Kevlar
Diviner's KevlarT46,400

Survivability against burst damage

Shield
▼
Arctic Blast
Arctic BlastT46,400

Slows Drifter

SlowAoE Damage
▼
Mystic Reverb
Mystic ReverbT46,400

Spirit burst damage

Edit enemies

Why This Build Works

This counter-build for Rem is optimized against Bebop, Drifter, Graves. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.

Key counters needed: anti ccspirit resistbullet resistsustain
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