
Rat King
Counter-build vs Graves, Infernus, Victor



Next buy
Lane phase (auto) · 0 souls spent
Sustain for extended fights
+2.5 Health Regen · +1.5 Out of Combat Regen
Counters come after this: Colossus in late game.
They bought…
Tap an enemy, then what you saw — NEXT BUY and the build below both adapt.Select an enemy, then what you saw — both adapt.
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Select an item for what it does and who it counters.= data behind the pick · FLEX = swappable last slot.
Laning Phase
Early game items (T1-T2) to win your lane
3,200 souls
Sustain for extended fights

Sustain for extended fights

Gives you sustained gun damage

Gives you burst gun damage
Mid Game
Core items (T2-T3) for team fights and objectives
12,800 souls
Scales your spirit damage

Sustain for extended fights

Shreds armor on Victor

Sustain for extended fights
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls
2 of 3 enemies deal spirit damage

2 of 3 enemies deal spirit damage
Faster ability rotations

Sustain for extended fights
Why This Build Works
This counter-build for Rat King is optimized against Graves, Infernus, Victor. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
Infernus heals, but this build has no anti-heal — other counters matter more here. Add some if their healing wins fights.
Community Builds
Community builds, item votes and win/loss feedback are coming soon — they need the community database, which isn't live yet.