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Paige

Paige

Counter-build vs Dynamo, Haze, Infernus

54%FAVORABLEavg WR vs team
Multiple healers on enemy team: anti-heal is mandatory. Rush Toxic Bullets or Healbane to cut their sustain.
Enemy has a stealth hero: Stalker reveals wounded targets through walls, and raw HP buys you the second it takes to react to an opener.
Dynamo
Dynamo
53%
CCHealing
Haze
Haze
52%
Gun DMGSust. Gun
Infernus
Infernus
56%
Spirit DMGDoT
WeaponSpiritVitality

Next buy

Lane (auto) · 0 spent
Mystic Burst
T1 · 800 souls

Spirit burst damage

Saw an enemy item? Tap their face below — the pick reacts.

They bought…

Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.

Scout Enemy Items

Laning Phase

Early game items (T1-T2) to win your lane

3,200 souls
Mystic Burst
Mystic BurstT1800

Spirit burst damage

▼
Extra Charge
Extra ChargeT1800

Faster ability rotations

Healing Rite
Healing RiteT1800

Sustain for extended fights

RegenSustain
▼
Extra Regen
Extra RegenT1800

Sustain for extended fights

RegenSustain
▼

Mid Game

Core items (T2-T3) for team fights and objectives

8,000 souls
Radiant Regeneration
Radiant RegenerationT33,200

Sustain for extended fights

SustainRegen
▼
Healbane
HealbaneT21,600

Counters healing from Dynamo, Infernus

Anti-Heal
▼
Arcane Surge
Arcane SurgeT21,600

Spirit burst damage

▼
Spirit Lifesteal
Spirit LifestealT21,600FLEX

Sustain for extended fights

LifestealSustain
▼

Late Game

Power spike items (T3-T4) to close out the game

25,600 souls
Spirit Burn
Spirit BurnT46,400

Counters healing from Dynamo, Infernus

Anti-Heal
▼
Witchmail
WitchmailT46,400

2 of 3 enemies deal spirit damage

Spirit Resist
▼
Diviner's Kevlar
Diviner's KevlarT46,400

Survivability against burst damage

Shield
▼
Mystic Reverb
Mystic ReverbT46,400

Spirit burst damage

Edit enemies

Why This Build Works

This counter-build for Paige is optimized against Dynamo, Haze, Infernus. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.

2 enemy heroes have healing abilities, making anti-heal items a priority.

Key counters needed: spirit resistanti healsustainbullet resist
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