
Mo & Krill
Counter-build vs Infernus, Paradox, Venator



Next buy
Lane (auto) · 0 spent
Scales your spirit damage
They bought…
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Laning Phase
Early game items (T1-T2) to win your lane
4,800 souls
Scales your spirit damage

Sustained gun damage

Sustain for extended fights

Sustain for extended fights
Mid Game
Core items (T2-T3) for team fights and objectives
9,600 souls
Sustain for extended fights

Sustain for extended fights

Slows Venator

Counters healing from Infernus
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls
3 of 3 enemies deal spirit damage

3 of 3 enemies deal spirit damage

Counters healing from Infernus

Scales your spirit damage
Why This Build Works
This counter-build for Mo & Krill is optimized against Infernus, Paradox, Venator. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
1 enemy hero has healing abilities, making anti-heal items a priority.