EDGELOCK
Mo & Krill

Mo & Krill

Counter-build vs Haze, Infernus, Venator

52%EVENavg WR vs team
Enemy has a stealth hero: Stalker reveals wounded targets through walls, and raw HP buys you the second it takes to react to an opener.
Haze
Haze
48%
Gun DMGSust. Gun
Infernus
Infernus
52%
Spirit DMGDoT
Venator
Venator
56%
CCSpirit Burst
WeaponSpiritVitality

Next buy

Lane (auto) · 0 spent
Mystic Regeneration
T1 · 800 souls

Scales your spirit damage

Saw an enemy item? Tap their face below — the pick reacts.

They bought…

Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.

Scout Enemy Items

Laning Phase

Early game items (T1-T2) to win your lane

4,800 souls
Mystic Regeneration
Mystic RegenerationT1800

Scales your spirit damage

Regen
▼
Quicksilver Reload
Quicksilver ReloadT21,600

Sustained gun damage

▼
Extra Regen
Extra RegenT1800

Sustain for extended fights

RegenSustain
▼
Healing Booster
Healing BoosterT21,600

Sustain for extended fights

SustainRegen
▼

Mid Game

Core items (T2-T3) for team fights and objectives

8,000 souls
Radiant Regeneration
Radiant RegenerationT33,200

Sustain for extended fights

SustainRegen
▼
Cold Front
Cold FrontT21,600

Slows Venator

Slow
▼
Enchanter's Emblem
Enchanter's EmblemT21,600

2 of 3 enemies deal spirit damage

ShieldSpirit Resist
▼
Healbane
HealbaneT21,600FLEX

Counters healing from Infernus

Anti-Heal
▼

Late Game

Power spike items (T3-T4) to close out the game

25,600 souls
Colossus
ColossusT46,400

2 of 3 enemies deal spirit damage

HealthBullet ResistSpirit Resist
▼
Witchmail
WitchmailT46,400

2 of 3 enemies deal spirit damage

Spirit Resist
▼
Spirit Burn
Spirit BurnT46,400

Counters healing from Infernus

Anti-Heal
▼
Mercurial Magnum
Mercurial MagnumT46,400

Scales your spirit damage

▼
Edit enemies

Why This Build Works

This counter-build for Mo & Krill is optimized against Haze, Infernus, Venator. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.

1 enemy hero has healing abilities, making anti-heal items a priority.

Key counters needed: spirit resistbullet resistshieldsustain
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