
Mo & Krill
Counter-build vs Graves, Infernus


Next buy
Lane phase (auto) · 0 souls spent
Scales your spirit damage
Counters come after this: Healbane in mid game, Enchanter's Emblem in mid game.
They bought…
Tap an enemy, then what you saw — NEXT BUY and the build below both adapt.
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Tap an item for what it does and who it counters.= data behind the pick · FLEX = swappable last slot.
Laning Phase
Early game items (T1-T2) to win your lane
4,800 souls
Scales your spirit damage

Sustain for extended fights

Sustain for extended fights

Sustained gun damage
Mid Game
Core items (T2-T3) for team fights and objectives
9,600 souls
Sustain for extended fights

Counters healing from Infernus

2 of 2 enemies deal spirit damage

Raw HP against burst and poke
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls
2 of 2 enemies deal spirit damage

Counters healing from Infernus

2 of 2 enemies deal spirit damage

Scales your spirit damage
Why This Build Works
This counter-build for Mo & Krill is optimized against Graves, Infernus. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
1 enemy hero has healing abilities, making anti-heal items a priority.
Community Builds
Community builds, item votes and win/loss feedback are coming soon — they need the community database, which isn't live yet.