
Mina
Counter-build vs Graves, Infernus, Venator



Next buy
Lane (auto) · 0 spent
Sustain for extended fights
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Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Laning Phase
Early game items (T1-T2) to win your lane
3,200 souls
Spirit burst damage

Scales your spirit damage

Sustain for extended fights

Sustain for extended fights
Mid Game
Core items (T2-T3) for team fights and objectives
11,200 souls
Sustain for extended fights

Raw HP against burst and poke

Faster ability rotations

Mobility for repositioning
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls
3 of 3 enemies deal spirit damage

Survivability against burst damage — high win rate item on this hero

Counters healing from Infernus

Spirit burst damage
Why This Build Works
This counter-build for Mina is optimized against Graves, Infernus, Venator. The enemy team is heavily spirit-focused, so spirit resistance is prioritized.
1 enemy hero has healing abilities, making anti-heal items a priority.