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Ivy

Ivy

Counter-build vs Dynamo, Haze, Rem

52%EVENavg WR vs team
Enemy has a stealth hero: Stalker reveals wounded targets through walls, and raw HP buys you the second it takes to react to an opener.
Dynamo
Dynamo
51%
CCHealing
Haze
Haze
50%
Gun DMGSust. Gun
Rem
Rem
55%
SummonsSust. Spirit
WeaponSpiritVitality

Next buy

Lane (auto) · 0 spent
Mystic Vulnerability
T2 · 1,600 souls

Shreds armor on Dynamo

Saw an enemy item? Tap their face below — the pick reacts.

They bought…

Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.

Scout Enemy Items

Laning Phase

Early game items (T1-T2) to win your lane

3,200 souls
Extra Charge
Extra ChargeT1800

Faster ability rotations

Mystic Expansion
Mystic ExpansionT1800

Scales your spirit damage

▼
Melee Lifesteal
Melee LifestealT1800

Sustain for extended fights

LifestealSustain
▼
Extra Regen
Extra RegenT1800

Sustain for extended fights

RegenSustain
▼

Mid Game

Core items (T2-T3) for team fights and objectives

11,200 souls
Decay
DecayT33,200

Counters healing from Dynamo — strong on this hero despite weak cross-hero outcomes

Anti-Heal
▼
Radiant Regeneration
Radiant RegenerationT33,200

Sustain for extended fights

SustainRegen
▼
Spirit Lifesteal
Spirit LifestealT21,600

Sustain for extended fights

LifestealSustain
▼
Veil Walker
Veil WalkerT33,200FLEX

Mobility for repositioning

▼

Late Game

Power spike items (T3-T4) to close out the game

22,400 souls
Witchmail
WitchmailT46,400

2 of 3 enemies deal spirit damage

Spirit Resist
▼
Diviner's Kevlar
Diviner's KevlarT46,400

Survivability against burst damage — high win rate item on this hero

Shield
▼
Spirit Burn
Spirit BurnT46,400

Counters healing from Dynamo

Anti-HealAoE Damage
▼
Spirit Snatch
Spirit SnatchT33,200

Shreds armor on Dynamo

Spirit Shred
▼
Edit enemies

Why This Build Works

This counter-build for Ivy is optimized against Dynamo, Haze, Rem. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.

1 enemy hero has healing abilities, making anti-heal items a priority.

Key counters needed: anti ccspirit resistsustainbullet resist
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