EDGELOCK
Infernus

Infernus

Counter-build vs Bebop, Dynamo, Mina

51%EVENavg WR vs team
Against 3+ spirit heroes: prioritize Spirit Shielding early. Even T2 spirit resist compounds across multiple sources.
Multiple healers on enemy team: anti-heal is mandatory. Rush Toxic Bullets or Healbane to cut their sustain.
Heavy CC team: Unstoppable or Debuff Reducer is essential. Getting chain-CC'd will lose fights regardless of your build.
Multiple tanks: armor shred and spirit shred items scale better than raw damage against tanky comps.
Bebop
Bebop
53%
CCSpirit Burst
Dynamo
Dynamo
47%
CCHealing
Mina
Mina
53%
CCSust. Spirit
WeaponSpiritVitality

Next buy

Lane (auto) · 0 spent
Spirit Lifesteal
T2 · 1,600 souls

Sustain for extended fights

Saw an enemy item? Tap their face below — the pick reacts.

They bought…

Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.

Scout Enemy Items

Laning Phase

Early game items (T1-T2) to win your lane

5,600 souls
Spirit Lifesteal
Spirit LifestealT21,600

Sustain for extended fights

Sustain
▼
Healbane
HealbaneT21,600

Counters healing from Dynamo, Mina

Anti-Heal
▼
Extra Charge
Extra ChargeT1800

Faster ability rotations

Duration Extender
Duration ExtenderT21,600

Faster ability rotations

▼

Mid Game

Core items (T2-T3) for team fights and objectives

9,600 souls
Radiant Regeneration
Radiant RegenerationT33,200

Sustain for extended fights

SustainRegen
▼
Mystic Vulnerability
Mystic VulnerabilityT21,600

Shreds armor on Bebop, Dynamo

Spirit Shred
▼
Veil Walker
Veil WalkerT33,200

Mobility for repositioning

▼
Enchanter's Emblem
Enchanter's EmblemT21,600FLEX

3 of 3 enemies deal spirit damage

ShieldSpirit Resist
▼

Late Game

Power spike items (T3-T4) to close out the game

25,600 souls
Spirit Burn
Spirit BurnT46,400

Counters healing from Dynamo, Mina

Anti-Heal
▼
Witchmail
WitchmailT46,400

3 of 3 enemies deal spirit damage

Spirit Resist
▼
Inhibitor
InhibitorT46,400

Counters healing from Dynamo, Mina

Anti-HealHealth
▼
Crippling Headshot
Crippling HeadshotT46,400

Counters healing from Dynamo, Mina — Shreds armor on Bebop, Dynamo

Armor ShredSpirit ShredAnti-Heal
▼
Edit enemies

Why This Build Works

This counter-build for Infernus is optimized against Bebop, Dynamo, Mina. The enemy team is heavily spirit-focused, so spirit resistance is prioritized.

2 enemy heroes have healing abilities, making anti-heal items a priority.

Key counters needed: anti ccspirit resistanti healarmor shred
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