
Haze
Counter-build vs Drifter, Graves, Seven



Next buy
Lane (auto) · 0 spent
Sustained gun damage
They bought…
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Laning Phase
Early game items (T1-T2) to win your lane
4,000 souls
Sustained gun damage

Sustained gun damage

Sustain for extended fights

Sustain for extended fights
Mid Game
Core items (T2-T3) for team fights and objectives
11,200 souls
Sustained gun damage

High burst damage

Sustain for extended fights

Sustain for extended fights
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls
Sustain for extended fights — high win rate item on this hero

Silence shuts down ability-dependent enemies

2 of 3 enemies deal spirit damage

Reduces CC from Graves, Seven
Why This Build Works
This counter-build for Haze is optimized against Drifter, Graves, Seven. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.