
Haze
Counter-build vs Bebop, Infernus, Mina



Next buy
Lane (auto) · 0 spent
Sustained gun damage
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Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Laning Phase
Early game items (T1-T2) to win your lane
4,800 souls
Sustained gun damage

Sustained gun damage

3 of 3 enemies deal spirit damage

Sustain for extended fights
Mid Game
Core items (T2-T3) for team fights and objectives
8,000 souls
Shreds armor on Bebop

Shreds armor on Bebop

Counters healing from Infernus, Mina

3 of 3 enemies deal spirit damage
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls
Counters healing from Infernus, Mina

Sustain for extended fights — high win rate item on this hero

Counters healing from Infernus, Mina — Shreds armor on Bebop

Reduces CC from Bebop, Mina
Why This Build Works
This counter-build for Haze is optimized against Bebop, Infernus, Mina. The enemy team is heavily spirit-focused, so spirit resistance is prioritized.
2 enemy heroes have healing abilities, making anti-heal items a priority.