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Haze

Haze

Counter-build vs Bebop, Infernus, Mina

55%EASYavg WR vs team
Against 3+ spirit heroes: prioritize Spirit Shielding early. Even T2 spirit resist compounds across multiple sources.
Multiple healers on enemy team: anti-heal is mandatory. Rush Toxic Bullets or Healbane to cut their sustain.
Bebop
Bebop
56%
CCSpirit Burst
Infernus
Infernus
54%
Spirit DMGDoT
Mina
Mina
56%
CCSust. Spirit
WeaponSpiritVitality

Next buy

Lane (auto) · 0 spent
Extended Magazine
T1 · 800 souls

Sustained gun damage

Saw an enemy item? Tap their face below — the pick reacts.

They bought…

Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.

Scout Enemy Items

Laning Phase

Early game items (T1-T2) to win your lane

4,800 souls
Extended Magazine
Extended MagazineT1800

Sustained gun damage

Rapid Rounds
Rapid RoundsT1800

Sustained gun damage

Enchanter's Emblem
Enchanter's EmblemT21,600

3 of 3 enemies deal spirit damage

ShieldSpirit Resist
▼
Bullet Lifesteal
Bullet LifestealT21,600

Sustain for extended fights

Sustain
▼

Mid Game

Core items (T2-T3) for team fights and objectives

8,000 souls
Hollow Point
Hollow PointT33,200

Shreds armor on Bebop

Armor Shred
▼
Weakening Headshot
Weakening HeadshotT21,600

Shreds armor on Bebop

Armor Shred
▼
Healbane
HealbaneT21,600

Counters healing from Infernus, Mina

Anti-Heal
▼
Spirit Shielding
Spirit ShieldingT21,600

3 of 3 enemies deal spirit damage

Spirit ResistShield
▼

Late Game

Power spike items (T3-T4) to close out the game

25,600 souls
Inhibitor
InhibitorT46,400

Counters healing from Infernus, Mina

Anti-HealHealth
▼
Frenzy
FrenzyT46,400

Sustain for extended fights — high win rate item on this hero

Crippling Headshot
Crippling HeadshotT46,400

Counters healing from Infernus, Mina — Shreds armor on Bebop

Armor ShredSpirit ShredAnti-Heal
▼
Juggernaut
JuggernautT46,400FLEX

Reduces CC from Bebop, Mina

RegenSustainAnti-CC
▼
Edit enemies

Why This Build Works

This counter-build for Haze is optimized against Bebop, Infernus, Mina. The enemy team is heavily spirit-focused, so spirit resistance is prioritized.

2 enemy heroes have healing abilities, making anti-heal items a priority.

Key counters needed: spirit resistanti healanti ccsustain
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